Friday, February 13, 2009

Artefact 2: Taste

The main aims of the artefact is to discover:

• Can taste be used as a sense to enhance user experiences to create a multi sensory interaction design?

• Is taste about personal preference to be tested by an electronic tongue?

• Does taste trigger memories, like the sense of touch?

• To discover whether it is too soon to be considering this as a form of interaction as there is not yet an existing device which uses this sense

The artefact consisted of 6 bowls filled with food that the taste buds are sensitive to:

• Salt (Doritos)
• Sugar (Lychee, Poppets)
• Sour (Lemon)
• Bitter (Vinegar)

The participants were blindfolded and asked to taste and were interviewed and filmed.

When asked if they would like to try before they buy via interaction, i.e mobile phone half said they would like to, half wouldn’t.

Three quarters of the participants would also not trust an electronic tongue to be involved in taste testing e.g for wine or a new flavour crisp. They would want human testing because a machine could not test personal preference.

When the food was placed on a different part of the tongue the flavours were much more enhanced. Lemon juice was much more bearable and sweeter at the tip of the tongue rather than at the back.

Personal taste was the main difference in all the experiments.

Culture made the participants trigger more memories about seasons, and experiences.

Fussy eaters were more likely to like the idea of trying the taste of something new via their mobile phones (if this technology were to become available)More traditional thinkers would not like this change as taste is personal and they would not be sure their phone would be always clean.




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