'Design a flash game that includes animation and sound, try and implement this in flash CS3'.
My expert knowledge on flash games probably isn't as good as it should be, I only really remember playing the old school games, such as tetris and pac man. So, to think of a simple idea for a game prooved to be quite a struggle for me.
My first idea was to have a stray leaf which is trying to get back to his home tree, and with monster children obsructing it's path. However, once i tried to create this I went off this idea quite alot.
The next idea was to create a game called 'Shooting Stars' based on the Milkyway Magic Stars.
How the game will work from the users point of view:
+ The first screen will be the loading page with the name of the game.
+ The second screen will be the game, and this will have a gun at the bottom which is controlled by the mouse, and / or the left and right arrow keys.
+ The stars will begin to fall, and each with a different personality will score different points.
+ The game is over when the stars hit the ground and the player has failed to shoot all the stars.
10 point = baby star
20 points = happy star
30 points = pop star
40 points = happy star
50 points = clever star
60 points = sporty star
(The names for all of these came from the back of the Milkyway Magic Stars packet).
What the computer needs to do:
+ Loading screen based on speed of users computer,
+ Load the second page automatically, or on mouse click,
+ Play sound when the game starts,
+ Link the mouse to the gun, or code to link to the left and right arrow keys,
+ Animate the falling stars randomly,
+ Gun on separate layer that shoots on click, or enter button,
+ When bullet shoots, if it hits one of the stars, they will explode,
+ If it misses then the star will fall to the earth and the game is over.
+ Display game over screen
Tuesday, October 30, 2007
Saturday, October 20, 2007
Practitioner Presentation
Klaus Obermaier
Obermaier's talents range from media-artist, director and composer creating innovative work in the area of dance, music, theatre and new media. Recent projects include interactive installations, video art, web projects, computer music, as well as large inter media outdoor events for ten thousands of people. His work is highly acclaimed by critics and audiences around the world.
His most famous work to date would be his collaboration with Ars Electronica and the Brucknerfest with a performance of Stravinsky's, Le Sacre du Printemps (The Right of Spring). The aim was to apply technology and creativity to an orchestra, and a dance performance to generate a complex means of computer generated expression.
Stravinsky's piece was composed before World War One and was expressing an ecstatic desire to experience the intensity of life. Obermaier reflected in his visualizations for the composition how easy it is to blur the line between the real, the virtual, the fact and the fake. Obermaier uses real-time stereoscopic projections to intensify the relationship between the dancer, the animated visuals and the audience in the provided stereoscopic glasses (an update of 3D glasses).
Overall, I have been inspired by Obermaier and would like to experiment with visualisations to create an atmosphere in small bars around Nottingham.
Obermaier's talents range from media-artist, director and composer creating innovative work in the area of dance, music, theatre and new media. Recent projects include interactive installations, video art, web projects, computer music, as well as large inter media outdoor events for ten thousands of people. His work is highly acclaimed by critics and audiences around the world.
His most famous work to date would be his collaboration with Ars Electronica and the Brucknerfest with a performance of Stravinsky's, Le Sacre du Printemps (The Right of Spring). The aim was to apply technology and creativity to an orchestra, and a dance performance to generate a complex means of computer generated expression.
Stravinsky's piece was composed before World War One and was expressing an ecstatic desire to experience the intensity of life. Obermaier reflected in his visualizations for the composition how easy it is to blur the line between the real, the virtual, the fact and the fake. Obermaier uses real-time stereoscopic projections to intensify the relationship between the dancer, the animated visuals and the audience in the provided stereoscopic glasses (an update of 3D glasses).
Overall, I have been inspired by Obermaier and would like to experiment with visualisations to create an atmosphere in small bars around Nottingham.
Subscribe to:
Posts (Atom)